So I need some advice on animation. I have a character with attachable parts like a backpack, gloves, helmet, etc. How do I go about animating this guy? Do I have to animate every combination of item or how should I do it? I want this to be simple and cant figure out the best way to quickly animate several animations and…
The skeleton of your character forms a hierarchy, and you can insert and append other objects to that hierarchy, and when the skeleton plays its animation these objects will follow the bones that they are attached to. In most engines you can modify this hierarchy dynamically, with programming. In Unity, for example, you…