Hi all ! I have a question about vertices. When I the this picture (from Unity best practices) : The left one was what I see from many of you, with more vertices (center one) than mine (right one). So, I know that I'm wrong, but I have less vertices ... Why would you do like the first one ? Thank you !
In the context of long thin triangles, it refers to the waste of shading processing when you have a surface that's not triangulated with care. As a necessary step, a GPU will process triangles in a way that is efficient when rendering the interior of triangles, but not so efficient when rendering the edges of triangles.…