So if I am understanding you correctly, I can just place, for example 4 planks. Then just unwrap 2 and stack them so I have 2 sets of 2 stacked UV's, and the bakes would still work properly?
I explained that horribly.. basically. In my final model I want more than 2 planks on the bench, but I only want to texture 2 individual planks. What would I do if I had say, 4 planks on the model? If I have to put them in place before baking, wouldn't that mean I would have to UV map 4 planks instead of just 2?
My follow up question about the planks is, I basically wanted to have 2 textured planks and just duplicate it in my final model so that I don't waste tons of UV space. If I place all the planks in place before UV mapping, how would I be able to do this? Wouldn't I then have to UV each separate plank?
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…