It's been two years since my friends and I finished the first installment of Fallout: Project Brazil, our major mod project for Fallout: New Vegas. I've been kinda aimless since then, working for small indie game companies as a 3D and texture artist, shooting events as a photographer & videographer, and a couple large…
Great designs and modularity you got going on for your ships, though the shape of that comet looks familiar. Did you use Comet 67P as a base or inspiration?
What I see looks impressive, but what (aside from the modular ships) is going to differentiate it from, say, The Mandate? I say this as an interested developer looking for a project to dedicate my monthly UDK subscription towards :)
I'm actually a backer for the Mandate. I love what they're doing, and they also have a sort of modularity to their ships. We are radically different in gameplay and the whole zeitgeist of our project, though. They are Top Down, we are First Person. So they are more like Fallout 1 in space, we are more like Fallout 3 in…
A little sad I haven't had much feedback or pointers yet, but I'll toss a few more updates up. :) Here we're starting to rough out some hallway and corridor ideas: I want to try to get away from the square look of the interiors, so I'm absolutely open to any suggestions or quick thumbnails.
I'll post the main two used for now. I just finished the Lantus textures the other night, and I need to make the redone Confederate textures soon. These are sculpted in NDO and some bakes from 3Dsmax & Mudbox. The rest are hand painted details. The writing is Serinskrit, the language of their race, and has a TrueType Font…
Absolutely! I love 67P, and this is based on that overall shape, which it turns out is fairly common among 1.5-4.5km objects. I've made about 16 different varieties of asteroids & comets that fit those observed in our solar system. It would be really awesome to have a terrain mesh in 3D that could wrap to a geometry, then…
Only Casually Related to 3D, but in the same project. These are the UI Mockups for the game, showing a few of these models in a simulated environment: My list of needed concept art and character art commissions can be found here. There is some money in it, if you're interested, just not much per piece, since they'd be bulk…