Thanks so much to everyone for their feedback on this material. Helps me keep pushing :) Reduced noise, added finer details, and pushed hue/contrast in dirt and stones. Debris added.
Thanks for all the kind words everyone :poly121: Zepic - Tutorials will be coming! :poly142: rogelio - Thanks Rogelio! In my most recent version I added some more contrast and pushed some more color.
@Benkeeling - Thanks for your critique on this, really helped! Inspired by Anthony Vaccaro, I put together an animated gif showing the albedo authoring process. I also added some new renders. Thanks to everyone for their continued feedback and support, really pushed me! Plentiful renders behind the "spoiler" wall below.
Love it Josh! First time I'm seeing the big scale grain gravitating towards the twig bases like this. Care to share how you approached the wood grain? To push it further I'd say you should vary the normal intensity of the grain more. I'm imagining the wear would be more dynamic on a surface like this.
ScoobyDoofus - Thanks! I will def keep that in mind for my next material. JuddRoy - Thx Judd yeh there are a few of them in there :). wpetrosky - Thanks! :poly121:. urgaffel - Appreciate that! Glad you like the changes and details :). Final material pass. Reduced noise for more eye rest. Reduced contrast and slightly…
Looking great man! Good job! How much do your values change in the different tiles? Would be great to see one using white on all tiles.. If you wanna take this even further it would be great to see you push one version towards being as clean as possible and one with boken tiles/chipped tiles.