If you use something like a tile sampler, you can create masks from that, than feed that in to your blend node, so that like the example above, only the specified masks will pick up the corresponding color.
Love your substance work Josh, I do have to say the stone wall's lacking that finesse in comparison to your other substances but you said it's a start so I'll keep my mouth shut haha I'm curious to ask how you go about filling in those crevices in your brick substances.. I always end up with a really messy outcome or the…
Hello, Been using substance for a few days, id like to dive in deeper to explore how to assimilate it to my own pipeline. So with that said, ive attached a video at the bottom. Everything so far has been going pretty smoothly, substance is incredibly powerful, and i feel like a retard for not using it before. So my…
I too have used dDo for a long time now and am a huge fan of the Quixel tools. I would describe it as a workflow that is liberating and has a lot up sides. The main one to me is working in Substance Designer is very adaptable. For example, now that I have everything created for this tile material I can change the amount of…
@josh_lynch Love the multiple pattern inputs, just used it to scatter leaves. My one single gripe I've had with it and I'm sure I missed something, is there an easy way to control the scatter amount? It seems X amount and Y amount does this, but also affects the scale at the same time and it doesn't feel great trying to…
Lotet - Thank you for your comment and the feedback, glad you like the art! As far as the amount of mortar goes there are plenty of real life examples, even right around where I live, that show this look. This look actually has a name, "weeping joint brick", where the mortar is oozing out. See HERE. ArtByV - Thanks!