Inspiring work! Would you mind posting some of the albedos? I'd love to examine how color is being applied as you're constructing the nodes. Also, I noticed the linear scrape pattern on the bricks. The visibility is varied per brick, but the interesting thing is that the pattern is aligned with the brick rotation. What…
Really enjoying the surface details going on here. I personally don't mind the uniform design of the bricks. Were you thinking it would be almost like they replaced bricks due to too much wear/damage? You may still be able to accomplish the same thing with variations in the hue to make them seem newer rather than a…
I would add a normal map that adds variation to the angle of each brick. You'll notice in reality that they're never quite planar with each other which causes the reflections to disappear on certain bricks even though they all appear to be facing the same direction. All it takes is for one brick to be angled a few degrees…
This looks awesome. The individual brick wear is great feels like each brick has 'unique' wear. Do you normally use your height map as a displacement when showing of your textures ? General question: are displacement maps commonly used throughout games (in game) in particular in the environement or is this just to show off…
Hey Josh - This is looking so cool man! Love the weight and direction of slop and that you're getting some nice sharp breaks in the brick. Also the variations on the brick surface. The only thing kinda throwing me off are the white spots look like specular highlights in some areas. I'm not sure if that's intended, but it…