Hi Guys! Roughness is automatically created during export with some profiles (UE4 for instance) DDO takes the gloss map, inverts it and converts it to GGX! Hope this helps, let me know otherwise!
hey, I just updated to the new version to try some things out... long time ago i used the quixel suite the last time... what i noticed is where is the roughness map for UE4 it is complitly missing in my version ???
Rolling back to Version 1.2 gave me the export and calibration settings. @David1983 It then created the roughness map if you use the UE4 export calibration. You don´t need to do it manually. It looks nearly the same as in the 3DO Viewer. It created me this @ DDO support The Unreal Engine 4 Plugin (cross app mode) seems not…