The approach seems different but after using both you might find its really not all that different at all. I would say the biggest difference is how you look at the shader tree and how mesh layers work, but thats it. At the end of the day, they are just layers with objects in a scene, and theres a layer system in maya for…
Well, naturally modeling on its own is a pretty big pull. Modo's modeling tools are extremely good. Really just all of the tools are very smart in their design. Um lets see, the retopology tab gives you that 3d coat like retopology functionality, can be used in the normal modeling tab as well via the topology pen. Texture…