If it doesn't support scripting, then I doubt it, as the Goz feature relies on a script. And Maya LT doesn't support GoZ either, as the features of MEL that script needs are not supported in LT
Would be nice to see maybe some scripts find their way in as a kind of official dlc. There is a big pull when it comes to using some of Seneca's scripts, plus the vertex normal toolkit by farfarer.
Quite interesting news :) No targa support is a weird limitation though. Does modo indie supports scripts? edit: WarrenM beat me to it, quite sad news. I can't think of making my way with modo without using scripts (hint: farfarers vertex normal toolkit, seneca scripts), and some of other game-devs I know would think the…
I know that not having access to Farfarer's vertex normal toolkit would be a deal breaker to me. I'm not too keen on having to export my low-poly models to Blender to edit hard/soft edges with a nice GUI when I could just do everything in Blender anyway. You can even do foliage normals in it if you're using mont29's…
So I was pretty excited by this news until I got the inevitable limitations. And scripting is a big one for me. No third party scripting is in fact a dealbreaker. I think scripts are essential to my workflow. I use senecas various scripts when modeling, I use farfarer's and etera's collection when UVing, I use a script to…