Ah fair enough, I just freak out anytime someone mentions 'coding' but I suppose blueprint is visual coding system so yeah Anyways, from what you're saying it sounds like I wouldn't be handling the collision within cascade then? My plan was to at least have the collision (explosion/energy wave) be in the same system as the…
Hmm, so blueprint doesn't feature a super basic "Trigger this thing when I press this key" type function? Coding a weapon seems like it might be a bit excessive for this! But if that's the only way I can get it to look right I guess that's what I have to do.
Yeah you're basically looking at 3 different effects there. Shot ball, trail, impact. Though you may be able to get the trail effect from the projectile particle effect also, depending on the look you want etc. You can do it via blueprint, but you'll basically need to code the basics of a projectile, but you probably can…
Well it does.. sort of. And by "coding" I mean "blueprinting" since they're logically identical. There are key press events, which you can link behavior to. So you'd need some blueprint for the launcher to say "spawn this thing in this direction when I press this button" Then you'd need the thing to spawn, which would be…
Hi, so I'm throwing together a quick VFX portfolio, and have hit a wall with how to approach showing off a certain effect. Essentially, I wanna have a plasma/energy ball shooting out of a source (in this case a generic turret i modelled for demonstrating weapon fx ) with a trail behind it. I figured I could get away with…