Yeah sorry per shell. Guess it would be something you check before sending it off to be packed (assuming this is the primary goal and not something like UVlayout where you can manipulate)
first of all sorry for the troubles. will try to solve this as quick as possible. In the meantime i uploaded the last working version as beta branch. * open context on the ipackthat entry in steam and select properties. * in the new window goto section betas. * there is a drop down for the specific beta branch. * select…
Yep, again, I just want to re-iterate, I had no problem with the $65 price point considering the time it will save at work. Edit: Anyways, sorry for bringing up the price in the first place. But seriously this tool is something that I've wanted for awhile after using 3d-coats packing and it's awesome that someone decided…
Question ; (Maybe it has already been asked (certainly actually, but sorry if so!)) I'm seriously thinking about buying IPackThat, but having a steam dependant software is really annoying in my opinion. So if I buy on steam now, will I have access to a non-steam version later ? Or do I have to wait for the Gumroad version…
I have not read the whole thread so sorry if this has been mentioned before but: - A Batch function would be nice (so you can let IPackThat run through the night or on a second computer. IpackThat that could automatically stop when the required percentage is reached or when the maximum time has run out. Then move to the…
Good timing on the gumroad release as I'm just about to purchase this tool. I've played around with the demo and have a few questions about the workflow. Am I correct in assuming that texel density (relative shell scale) should be set before sending the mesh to ipackthat? Or can ipackthat scale shells based on surface…
Hiyas all :) Have to pospone the release day until tomorrow. Got some other things right now that need my attention. Don't want to rush and do mistakes ^^ * we checked this with our wacom tablets and all works as expected. is there some problems with the driver and windows? basiclly the input from wacom tablets are handled…
hello folks, still working on implementing the core in c++. its a heavy task. i have to redesign the core pipeline and core classes so i can use them with c++ amp or intrinsics or direct gpu compute shader approach. all those things takes more time than simple c# *g* but it will run ALOT faster then. sorry for all the…