the unfold3D packing code is the one in maya... but the old one... the new hot stuff like "grouping" is for unfold 10 only... Rizom Lab does not have a bussiness realtionship with Polygonal Design anymore wich are providing the maya plugin... you can read the full storry on unfold3d.com
Maya's packer is pretty much the same as ipackthat at this point, but much slower. I believe Maya's packer is now powered by Unfold3D. So with my tests you can get 70% with ipackthat or Maya, but getting the last 15% I still have to do it by hand from start to finish. I would be interested to try this software again…
As others have said, you all may want to take a look at Unfold3d 10 Virtual Spaces. I have done some training for the software with Rizom Labs and I have already found it incredibly useful in a production environment. It has a couple of bugs but overall it does both a fantastic job of unfolding (comparable to Headus) and…
We're getting a bit off-topic, (maybe we should start an Unfold3d thread?), but here are some impressions on Unfold3d. It's an impressive piece of software but there are some things that stop me from loving it. 1. Lack of Modo bridge. I could potentially make one, but I don't have the time right now. 2. Lack of manual (or…
That's fine. That's what I want. I don't have enough time to manually pack everything. Of course I'm going to do the super critical stuff by hand, but having everything else be a good percentage of the way there almost automatically, would be great. iPackThat is what I want, and I use it a lot, but sometimes it just…