nowhere yet ^^ its still in beta and needs some polishing *g* i plan 2 more features - cluster groups (want to stay together) - merge uv islands to one cluster
i hope not ^^ already got a bunch of bug reports that are going to be fixed. had to finish my tax report this weekend as well. lotsa fun in germany *g* will do an update the next days with hopefully all fixes for those bugs
yeah i know. this was missing. it was past midnight and i run in those terrible perfomance issues *g* currently trying to exchange my renderpanel with a sharpdx one. then i can handle many operations without to redraw every single poin t and polygon.
Someone tested it with his Mac parallel. It works fine ^^ Hope the Greenlight is going fast *g*. I wish some guys at valve get noticed about this and they want it as well hrhrhrhr mhhh wonder where those 12 peoples are who voted no for this tool :poly008:
yeah, its not optimized yet. the progress bar is feature i want to implement also :) The packing algorithm i use wont be as fast as packing with via bounding boxes. So it will be always slower. But it can squeeze a bit more out of a uv. As a matter of fact it will be faster than packing by hand *g*
* Gumroad and steam deliver some sort of serial protection and can handle file updates. Other only deliver a file and rest is up to you. I have no time to fiddle around registration servers and update mechanism. * yeah, if you enable rotation steps about 1° for every shell it will go nuts and take forever *g* * not yet,…