hope the german authority doen not take THAT long. i still continue to update the current version. right now im nearly finished with implementing an update mechanism. with this you can check and update the tool inside the tool. the last days i added some new features and fixed some bugs * added context menues for selected…
With the latest update IPackThat crashes every time loading acid_low.obj example file from xNormal 3.18.10. I'm not sure if this was the case before now or not. It also crashes when I click "start packing" after loading diablo_low.obj example file from xNormal, and when loading diablo3_pose.obj example file from xNormal.…
I've just tried it and compared to Headus with a very basic and easy OBJ. It's doing a damn fine job, but that's only because of the ability to rotate in such fine degrees, correct? An easier way is to mouse over the box you want to pack and use the "[" key. It will only pack the shells inside the box. If you use "["…
I get a fair bit of use from UV Layout's boxes, i.e. keeping certain islands together. For example, a bunch of teeth can be kept together so you don't need to hunt them down all over the map.
Awesome ! An example xml file would be a enough in my case, but a manual will also be welcome. :) I have an obj file that crash the application (demo verison on steam) every time I try to load it. Is there a specific e-mail that I could use to send it to you if you want to debug it ?
you could add a feature to select some uv islands that would have higher texel density. I can imagine if you are doing a weapon and need to increase ironsights parts per example, that you are pretty stuck with your generated UV. Very important for doing first person models and so on