Hello folks :) sorry for not writing anything the last month. Been very busy with testing new algos fir ipackthat and rewriting everything from the scratch in native c++ with directx11 gpu compute shaders. its very very time consuming. im also bugfixing the current version with the mails i got ( thanks smoluck :) )…
The fitting feature is on the Backlog. Don`t expect this feature in the next week ^^ Its part of the epic larger features i will add later (UDIM,Additional packing metric and mark clusters for fitting) Those features need serious rework of some internal code structures. Right now i'm fixing all those bugs and rants that…
Work update* Fixed a precision bug with low margins and low resolution. This was producing overlapping bugs * Minimum margin is now 1 ( to avoid low extreme precision bug ) * Minimum resolution is now 256 ( to avoid low extreme precision bug ) * fixed undo on numerical up down controls * max undo levels on text input…
* the demo never was able to save. we do as fast as possible. right now we are waiting for german authority * same. german authority.... * never heard of this before. whats that? * the packer works different than normal packers. i have to restart and do a shape shape test for every single shell. thats why i cant reuse an…
Are those paperwork things new? All i needed to do is register, recieve like a cent from them with a auth code in the transfer message and use that code in their system to link it to my bank account. Not paperwork needed :o
hello all :) currently im fixing the last bugs, adding context menues to the main window so you are able to do different stuff on clusters via contex menu. i also adding steamworks sdk to the tool in the steam version. 2 days ago i got approved on steam :) yaehhh due the fact that the legal terms of steam and gumroad…
Hello, I hope IPT is still alive, I've had some great results with it by the past. Although I have to say that on my last meshes (characters) it appears to be infinitely slower than it used to :/ : 2 min 20 sec to 4 min + for packing a solution with 76 clusters (on a six core i7) ... For no reason, am I missing some…
the unfold3D packing code is the one in maya... but the old one... the new hot stuff like "grouping" is for unfold 10 only... Rizom Lab does not have a bussiness realtionship with Polygonal Design anymore wich are providing the maya plugin... you can read the full storry on unfold3d.com
Hello, New bug came up today. Installed on a new machine. After entering my SteamGuard code IPACKTHAT seems to cause steam to lose it's connection to the server and will not activate. It will just hang. Version 1.7.5665.20634 I have tired to remove and reinstall twice. Same thing :S Any ideas? Thanks