With the latest update IPackThat crashes every time loading acid_low.obj example file from xNormal 3.18.10. I'm not sure if this was the case before now or not. It also crashes when I click "start packing" after loading diablo_low.obj example file from xNormal, and when loading diablo3_pose.obj example file from xNormal.…
I get a fair bit of use from UV Layout's boxes, i.e. keeping certain islands together. For example, a bunch of teeth can be kept together so you don't need to hunt them down all over the map.
Awesome ! An example xml file would be a enough in my case, but a manual will also be welcome. :) I have an obj file that crash the application (demo verison on steam) every time I try to load it. Is there a specific e-mail that I could use to send it to you if you want to debug it ?
new update available. * fixed crash with selection * reworked MenuTab Visualisation * fixed DrawMargins * move Window Commands below Title (save, load, reload) * adding load feedback to mainarea * adding more tooltips to various controls here a nice packing example when we tested around a bit
you could add a feature to select some uv islands that would have higher texel density. I can imagine if you are doing a weapon and need to increase ironsights parts per example, that you are pretty stuck with your generated UV. Very important for doing first person models and so on
I was actually shocked at how cheap it is. Compare this to the cost of headus or other "standalone" tools for a particular part of a pipeline (topogun for example at $100 ) i would say 60 bucks for something that looks as efficient and time saving as this is a small price to pay! Just grabbed the demo cant wait to try this…