Have only done some trials on one model so far. Plugged the glossy in to the roughness. Worked fairly well except for one of the metal materials. I had to adjust that part of the glossy bake in photoshop manually Seems like the glossy map almost works for roughness. Would be great if it worked with out needing tweaking.
@gordon Robb, I plug the roughness texture in AS THE MIX in the mix texture node, then 'mix' between two shades of black/white/grey that essentially become the black and white point. This way I can use those two shades to set my black and white point in Photoshop with no guessing, because I've already seen it in octane.…
Gloss and roughness are the same thing, just inverted. You can actually tweak it in octane using a mix texture. Use the map to define two scalar values that will become the black and white point. Even if you're going to adjust it in Photoshop, this is a way to tweak it in real time and figure out how you need to adjust it.…