All rendered in Modo. The workflow is nothing special really, I'm just trying to trim down on things that give little bang for the buck in terms of time invested. Third scene for example, has alot of prop placement, so very little time to build things, so I went with alot of cubes and cloning, meshpainting, slapping some…
Tzur_H: I have it mapped to hotkeys, if you look in the command history for the name of the command, and then simply add ?+1 or ?-1 after it and map it to a hotkey that works. For example: tool.attr edge.bevel level ?+1
wccrawford: well it depends on the environment. For example the scifi corridors with lots of repeating element, I invest more times in the elements that repeat themselves the most often, since that will quickly raise the detaillevel of the entire scene. For scenes like the abandoned hatstore it was more important to create…