I'd start with a simple tutorial.. like.. Tor Fricks Modular Scene in UDK (Eat3d).. or anything like it. So you get a basic understanding of node based material editors and then just play around with it, see what you can achieve. Once you know what all the nodes do and think it through it will be easy. I haven't had a look…
This is really not an easy topic, especially if you see just a mess of nodes in it...They are mathematical operations. You can start by reading his page. Master materials are used to determine the parameters and samplers that the material instances will use and share. You can achieve this by using "parameters" instead of…
Hi guys, I was just checking out PogoP's awesome Sci-Fi Colony Bunk and, after downloading the scene to take a look around, I noticed I didn't really have a clue what was going on with the materials, or rather how they're set up. It was all just a mess of nodes and wires to my eyes. I was wondering if anyone could give a…