I highly recommend the method Der Hollander explained as I build bodies the same way. Now about your questions : - To add another sphere as a subtool, just click "append" and select a sphere. - To dynamesh several subtools together, click "merge down" to merge together the subtools you want and then click "dynamesh" to…
Creating a library of hands and feet isn't a bad idea, you could save them into an insert mesh brush. There already is one that comes with 4r6 I believe, it has some body parts, they're not amazing but they work just fine for blocking out. Then while you're still in dynamesh, add them in, re-mesh at a higher resolution (so…
Hello, im a little bit confused, about how to start a character in zbrush. often i get to the point, where i have to make hand and feets, but i dont know which way is better? Should i start from a mannquin and then move out the fingers ? Should i make in another programm hands and feets and then append to the zbrush model…
Danke dir Hollander ;-)! I will save the picture and try to work with this method today. It seems to be an good option. So when i want to work on the head, i can disable all other subtools(bodyparts) and make the head. But this is one think i dont understand. Sorry for the question but... When i start with a normal sphere…
One thing you could do is block out your base character using polyspheres as different subtools, getting each shape into place and general proportion and then Dynamush them together into a single shape once you're happy with it for finer detailing. I've found the method to be super helpful for a couple of big reasons. - It…