Hello, A character
I have done for a DLC: Assassin's Creed Syndicate, Jack The Ripper from Ubisoft. All
textures in this scene are Substances except a base Diffuse color for the face
of Jack. The others outputs
(Specular/Glossiness/Skin Maps) for the face are calibrated from this Diffuse
map in Substance Designer. For…
http://polycount.com/post/editdiscussion/167293 little bit cross post , just want to have overdue art dump here before it overlap with my other project I want to reveal in polycount. I worked on this last year 2015, but better late than never right? it is part of their Fabric Engine Kraken creature. you can check it on the…