Substance Painter 2017 revolutionized and boosted my texturing workflow from 0 to 110! Thanks, Allegorithmic. There no coming back to any old or other workflows. ;) Btw, here's the original thread for this character project of mine: http://polycount.com/discussion/187612/sydney-blackwood-pines-survivor
I've been mucking around with igor elovikov's sd-sex plugin I started with something fairly simple that takes advantage of the fact you can loop and made this (function graph supporting 256 positions pictured for comedy value) This pixel processor reads an array of positions stored sequentially in a texture (in this case…