I do materials almost every night on Painter. Just for fun or practice, for me it´s almost the same. Each of this ones are 1-2h and rendered in Iray. https://www.artstation.com/mindan
This was a material that I created during my mentorship with Josh Lynch. That hardest part was the painted brush strokes in the blue, orange, and red clouds. Lots of fun! https://www.artstation.com/artwork/e0leOD
Here's an Eggo waffle I was screwing around with for a while. I have no idea what you would ever want an Eggo waffle material for but it was fun to make since I don't see much food love in SD. If i get the time I would love to add some syrup to it. https://www.artstation.com/artwork/olWkJ
Been playing with the bones of a leaf generator. The leaf shapes are generated by a gradient and the primary leaf veins will follow that shape too. I can control amount of veins on primary and secondary tiers, widths, lengths, randomizations of those, vein distribution etc... I haven't done much warping to get it looking…
got bored so I made a simple isometric tile generator - complete with low resolution filter (when I remember which computer I saved it on I'll plug this into my hex tiling node) you plug in a square texture for each wall/floor and voila - retro fun If I remain bored I might implement normal maps and associated lighting -…
Personal project of Monster Hunter fanart, I had a lot of fun doing this, in the past my personal Substance projects have been for GDC presentations and I've always felt rushed toward the end of the process, so it was nice to just relax and play with nodes :) The native bakers inside Substance impressed me greatly, they're…