Textured with SD. Rendered in V-Ray using the node for Substance Designer here: http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter
3Ds Max 2018 - Arnold rendering (textured with Substance Painter) Substance Painter rendering: Substance Painter rendering: ingame look: 3D Neon Letter - built in 3Ds Max - Texturing done with Photoshop and Substance Painter - substance Painter Rendering ingame: (only the neon signs are done by me) building, windows -->…