@gnoop: Ah, I see. I also thought the old DDO felt a bit more "procedural" which also had its drawbacks in that rerendering at higher resolution often looked too different for me. But I too would like to see some of the old effects coming back. @Eric: I noticed the mouseover popup for the ID map has example pictures of…
Oh I know what the new DDO can do, hence my frustration why I couldn't get it to do that ^^. I did a few dozen tests yesterday and I think I finally start to get usable results: I should mention that I always wanted to use DDO to texture highpoly meshes, so instead of tangentspace normals and ambient occlusion I was…