Hello everyone, I'm currently working on this UDK project, and I've got inspired by the movie "1408" to create this 3D environment. Here are some screenshot from the project. This is the kind of lighting I'm going for, but it still needs some work. Doe anyone knows how to get a nice beam of light like the one in the image…
Thank you, Gannon. Unfortunately I will have to do it later since this is a Uni project and the deadline is in two weeks. But thank you for the advice!
Try using a "skylight" if you haven't already, as well as baking lightmass for global illumination (which you could even boost if you feel like delving into that) A couple of the brighter lighting setups and particularly the blue one looked closer to the films lighting in the video. You might also want to possibly look…
Thank you all for the advices. I changed some stuff and tried to add more light in it. This is how it looked back in december, for the lighting brief. https://vimeo.com/114689139
I will have to look into that... I sincerely have no idea how to do that! Yeah, that's the texture for sure, they were very dark on the wood planks sticking out from the floor. Thank you! I haven't thought about switching the shadows off! That's actually a very smart thing I could've done! Thank you, again!
The room is too dark, put a blue-ish light and yellow light form the window to have the same contrast as the reference. It will also help so others can see your assets better.
Update: worked on the lighting and finished adding textures and some more geometry to create the bricks in the crack. Brick texture is the one from the Unreal4 Default Materials.
Thank you! I'll think about this for the alternative lighting scene I'm working on right now. I'll update the thread tomorrow! Thank you again for all the critiques, you guys are really helpful!