I'd show the diffuse instead of the wire in that presentation (first pic in the thread). Wires can be overlayed on the diffuse in necessary. For a diffuse only assignment it looks pretty cool to me, a bit blocky but judging from the wire, your mesh is well optimized so that blockiness would depend on your triangle budget.…
Ok thanks, I probably should have mentioned, for the assignment it has to be rendered in mentalray or scanline, and we are being marked on diffuse only
Mipmapping is done by the game engine, it doesn't matter what the original resolution is, the game will gracefully switch to lower mipmaps depending on distance in the game and view angle to avoid the texture to cause unnecessary aliasing. I'm not sure if other would recomend this, but i usually go all the way with the…
How big is the texutre? That's very important with very low poly objects like this one. Also your UVs are very inefficiently packed, and I'm surprised your instructor hasn't pointed that out already. There are huge gaps inbetween every piece and that's a big problem. Over all it looks nice, however efficiency is crucial…