@hollyMellor your scene is coming up very nicely!! just finished the altar sculpt still the knife and fish to do so i still have a lot of work to do!!! :) but for now this is the altar done
@Darkimage you're right with shading problem in Maya. It seems that viewport has problem with displaying spec and gloss. I tried setup scene inside Marmoset but I wasn't happy with results. I'm glad I could help you with the fish.
@krztyczekpstryczek your prop look great especially the base and the foliage, the only thing that i noticed is in the screen taken from the maya viewport is that the fish seems to not have shading at all :) and thanks a lot for the silhouette tips it now look very dynamic with that form!!!!
Still the knife and the fish need to be sculpted but 1st pass is done. I hope I have time to second pass:) However I start to retopologizing it. How many tris should the altar has when I target to current gen? What do you think guys?
Working on the Fish Altar. Not too sure how to start off, havent used zbrush in yonks. My plan is to take this basic block out in to zbrush and merge it using dynamesh. Please feel free to correct my workflow if i'm doing something wrong or making it harder for myself.
Hello Polycounters. I'd like to show you what I ended up with the Fish Altar at this time. It's basic blockout made in Maya. Next I switch to ZBrush and try to sculpt asymmetrical details on it. I'm looking forward to seeing your progress guys. Especialy with environment 'coz it's a lot of work to do. Good luck everyone.
I'm going to TRY to do the fish prop if I can make time for it. The reason is because I need to do more sculpting work. I've never done a model entirely in Mudbox and am going to try doing so now (speaking of the high poly of course). After modeling i will likely try a more realistic PBR approach than the style in the…