Tan... I really wish I could find a link definitively saying the Fox engine will have a indie/subscription/educational release. Have u found anything? Also... Major face-palm to all the noise second guessing yer GI aspirations. I remember the same scanline is more than enuff... No need for GI when it all can be faked…
Hello mates. I am about to migrate from CryEngine these days. Plan is to drop it completely before Christmas. The only option is Unreal Engine 4. But "currently" it lacks a reliable and high quality real time Global Illumination solution. You need to take light bakes. It has been quite some time since I last basked…
While we're somewhere near the subject of Unreal Engine 4, is there anyway to increase the shadow map cascades on dynamic shadows past 4? I don't really have any programmer or engine rendering background experience so I'm unsure how it works other than each additional cascade seems to increase the fidelity by two, but…
don't get too hung up on really specific rendering features. an engine is more than a renderer. you could make an RTS with any engine I have ever touched, just find one you enjoy working in with good docs and an active community. and don't expect everything to be like cryengine if you're leaving cryengine anyways! just 2…
Interesting! I wonder if this is true in all licensed implementations? Or did they just cripple support for dynamic skeletal geometry after the pre-release? ( for instance... after the posted 2008 pre-release demo which seems to clearly suggest GI illumination on the character geometry driven by a movable light no less?? )…
Claydough. Thanks man. I am not as experienced as you but let me put a "my feelings exactly" here. Thanks for sparing time to write all this. Inpw Yeah lookin col mmate. Do you guys have any problems in performance when nay units go at each other in the ame screen ? marks Yeah, I remeber it is not "baking" exactly but it…
Took me a while but I found the .gif! Driveclub on PS4 is an example of the flashlight GI I was talking about. See how the rear lights bounce from the wall and back into the car? This couldn't be done if it was pre-baked. It's true games still feature flashlights, which I don't deny. However, they were never as realistic,…
Back to the topic. Why would you want dynamic GI in RTS game ? I mean really.. I can understrand need for dynamic GI in something like sandbox RPG, for that matter any sandbox game, as they tend to pretty open ended and dynamic in their own way, where nothing is set in stone. Plus, players are usually quite close the the…
Speaking about RTS: may be it would be interesting but we make Blitzkrieg 3 exactly on Unity. http://www.youtube.com/channel/UC0gLhZYuB4zofX0jpvVv6ZA http://i.imgur.com/Wc8S1Ce.jpg