These are actually some really good questions :) Q: --For most modular assets I have seen, majority of them are outdoor buildings. Can indoor scenes be modular easily? Such as bedrooms, kitchen...etc? A: Indoor scenes can definitely be a bit more tricky because you have to include a wall "thickness" and then be sure that…
I really hope you do that when you got free time. :) I have some questions. I am now do modular building for our FYP its mix between (new york and hong kong). we want to create tillable texture and re-use it similar to your textures. the question : did you first decide the 3d modular before doing texture ? like now we are…
Great breakdown, I just have a few questions here, these may be noob's questions as I recently want to expand my knowledge to environment modeling: --For most modular assets I have seen, majority of them are outdoor buildings. Can indoor scenes be modular easily? Such as bedrooms, kitchen...etc? --As far as I know, modular…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…
good job man , I would like to know more from Modular asset level environment like wall and others stuff measure can be change or it need to be all the time the same ? I'm learning it and it looks liek sometimes the end of my build is not well covered like it miss some small centimeter ... =/ I think I just need to be fix…
hey Jacob sorry for the late question but i've only just seen this now. How you do determine what type of UVing your going for with buildings, with the way unreal does its rendering 1 mesh = 1 draw call and 1 material = 1 draw call wouldn't it be easier having the outside and inner walls as one material to reduce draw…
I made a video guys! Also updated the first post so you don't have to scroll through all of this to see it :) [ame=" https://www.youtube.com/watch?v=ge3AlXUtWac&sns=em"]Modular Building Set (UE4) - YouTube[/ame]
@CloDevious - Good luck to you on your future modular building! I hope it goes well :D @Kobalt Kiwii - Np man. Good luck on your Final Major Project! Hope you'll be posting it on here for all of us to see :)
Sorry that the links were broken for a while everyone. I didn't realize that my webhost changed a few things on me and it broke my links. Everything should be back up and running soon again. Thanks for understanding!
I am a beginner in making trim textures. I am still so confused about making the roughness/metallic map. Did you paint the roughness/metallic map in Photoshop? Can I unwrap the high poly model and export it to Substance Painter for texturing, then just export the roughness/metallic map for low poly to use? I searched in…