@I01 - Thanks a lot! Yeah of course. It's really different to be honest for each individual just depending on how you like to work. For me personally, I always start with the normal map. Usually all of the big shapes, the bevels, the trims, etc. Then I usually start texturing over my normal with the diffuse color and…
Hi jacob07777 your modular set is great work, could you tell me at which point in the process you created the normal maps for your textures. This is something I'm getting confused about when working on my own projects. To be more specific I'm wondering if you create the diffuse/albedo maps first and then make the normal…
Hey Oblivion, The heightmap was taken directly from highpoly mesh, that yes was baked in xNormals. I didn't really touch it or edit it at all. It's pretty much a direct copy of the highpoly in texture form :) As for the color mask, since I am doing everything in photoshop like my grunge/rust/etc. I simply use my layer…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…