Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…
@SteppenWolf & Cay - You guys are absolutely right when using a PBR workflow the Ambient Occlusion map is much more effective. At the time when I started this project, it was over a year ago and so the set is not in a PBR format. But you can still use the same workflow and simply replace the Specular with an AO bake in…