Thanks a lot for the tutorial. I have a question about texture atlas padding for mip-map. How should that be handled? I do not see any padding in your example.
So to answer your first question the Unreal Units(UU) are equal to 1 centimeter(cm) so if you were to make a wall 2m by 2m that would be 200cm or 200 UU. When bringing into the engine even if your snapping were 100 UU you would still be able to snap the walls together because the length of the wall would be 200 UU. That…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…