Here's a good resource: http://docs.cryengine.com/pages/viewpage.action?pageId=1605651 Here's a good quote from that resource: Normal maps are all linear, they always have been, you don't need to worry about conversion. You just need to make sure they are stored linearly. Seems Cryengine does this by default, and many…
Hi guys, so I'm tip-toeing more and more into PBR and reading the resources on the wiki (love the bible <3 ) and I'm trying to get my head around gamma correction and a linear workflow. I understand that when an image is shot via camera, what it actually shoots and what is on display is different due to the gamma…