How are you intending to create the brick archway; a unique asset with sculpted in bricks or just a tilable texture? Always wondered what was used most commonly in cases like this. Looking good, will be watching...!
Just a few little updates, I've reworked some of the bricks in the furnace. I have also re-modelling the pipe and bars at the back of the furnace and I've sculpted some wood in Zbrush and created the table. I feel the bricks along the front haven't come out as well as I wanted. (they seem very square)
I've been working on a few pieces of the scene the barrels got some base textures applied at the moment, I've re-topped the Anvil and tried using some hight maps and model tessellation for displacement on the bricked surfaces. I'm feeling that the stand the Anvils on needs some work as there's some strange lighting round…
Hey skyline5gtr, Cheers for taking the time to have a look at my post, I agree the bricks do lack variation and I am hoping to try and break up the repetition a bit in the texturing and maybe add some decals here and there, I assume I'd be able to decal some cracks and chips? I've never really experimented with decals all…