Hi Deathstick, Actually, we do use SpeedTree. I found out, though, that a "crossover"-workflow from Max and SpeedTree gets better results than the default leaf meshes and texture from ST. So what I usually do is model leaf meshes in max, export them as FBX, and then use SpeedTree to create a branch which I bake texture…
Just as a two cent reminder: You could always go the speedtree method too, which is basically easy mode if you have to model a lot of different types/variations of foliage in a short amount of time with different LODs, billboards, and all that fun stuff. Of course it's always nice to have the skills to be able to model a…
Okay, thats some precious advice. I tried baking AO into the diffuse map, but obviously the result isn't too stunning. Thanks as well for taking the time and showing these examples in CE. Do you have an image of the texture so I could see what it looks like? Here are the examples of the trees as they are rendered in…