Thanks for feedback guys c: Spent a while tweaking and pushing the anatomy, trying to make it fit with the design better. Think I finally got it how I wanted it.
Yes I used a mixture of shadow box and extract (extract so I can trace around a 2d template) Then use move, inflate, dam_standard, Hpolish and claypolish to get the shapes. Then Zremesh to simplify the bumpy areas and make it lowpoly enough to bring to max. c:
Thanks for that Baj! :D Defo gunna try with longer webbed hands and feet, most important for swimming! Although I wanted to try to stick as close to the original concept as possible, as the design language is very precious to me. I was hoping to make him more original in design via his attire, weapon, trinkets, armor etc.…