Looks great man! A couple things that popped out to me though. 1. There seems to be something wrong with the normals on the inside of her left calf, some sort of black dot. 2. I can also see the UV seam on the front of here pants, around her crotch. 3. The scratches on her arm pieces are a little distracting, I'm assuming…
I suggest you take inspiration from real cold war era weapons and base your designs on them as they are not particularly strong. Always remember form follows function. [SIZE=-2]SPS Underwater Cartridge and SPP-1 Pistol [/SIZE](if thats not the epitome of low dps high damage) PP2000 could serve as insipration for a…
@anglorum: Thank you. It's really . . . frick . . . it's really hard to hear that sometimes, but thank you. I actually feel like I made some career progress now. So I spent some time trying to figure out the color layout during the concept stage. As a written reason here's what I have: 1) Red and Green are complementary…
WIP 21 @Tuscon: Took your critiques into account. Added discoloration to the leather jacket, jumps between desatruated, low value and saturated, high value hues. Also redid the pants pattern. Followed after the original Tracer game model, used a diamond pattern across the pants. Thank God, I THINK FIGURED OUT THE HAIR…
Awesome thread, excited to see where this goes. Tracer is my favorite so far from what we've seen. I like what you're doing with the heavy lower fronts of your pistol sketches. they capture the new age sci fi look that I think Tracer has a lot of. That being said, I do agree that taking more from cold war pistol designs…