I have two simple boxes with different scale and different vertex colors. I am trying to blend them using the Morpher. The shapes can be correctly blended but the vertex colors don't change. It uses the base object vertex colors. How can I blend vertex colors with the morpher ? How can I use blend shapes with blending…
Hmm that's a bad news I've seen that there's a trick to handle vertex color in blend shapes but I don't know if the values are saved in the FBX. The target platform is Unity but it seems that it doesn't handle this for the moment. Do you know were the vertex colors are stored in an ascii FBX file ?
I'm pretty sure FBX only stores the vertex position offsets for morph targets, and nothing else. I had a similar issue a few years ago, trying to use different UVs on a morph target. But Morpher isn't built that way, it only considers vertex positions (IIRC). You could try to brute-force it, by copying the vertex colors…