Those sort of comments were usually made towards games using Unreal 3, not 4. The point is semi valid in that the love for gloss and detail normals that seems to come with using Unreal 3 mixed with a certain look that Lightmass contributed led to SOME games looking very similar as far as lighting and materials. Where the…
Well, you have to remember that UE3 was the hottest and easiest engine to use for a while, and everyone who wanted to, did so. ZB was also becoming the favorite tool to many 'digital Nomads' (lel), and they wanted to show those Normal maps for everything they were worth. I'm not kidding when I say, many games made in UE3…