I'm trying to import some static meshes into UE4 with simple transformation animations, no bones or anything. I've asked on the UE4 forums, and it seems possible Stopped getting replies over there so I thought i'd jump over here. Everything seems to work, right up until its meant to animate something. The mesh's are there,…
Okay guys, I managed to get it to work if anyone is interested in doing some simple animations for unreal without having to use bones and or blueprints. As well as baking animations, i also Re-sampled all the animations and exported the Curve Filters.
I'm not sure, but I think an animated object shouldn't be imported as a static mesh (maybe just the title is misleading?). Are you trying to import it as a skeletal mesh?
But you could set it up in UDK to use PhysX to cause an explosion and have the mesh fall apart. But you can't import that type of animation made from 3ds Max or whatever, unless you individually animated the pieces with bones.
Create your mesh, Duplicate it - I used "MyMesh" and "DeformedMesh" Select all the he edges of MyMesh and run Edge To Spline command. That will make a spline object of you edges. Now in the Character menu choose Conversion | Convert Spline to Joints. This gives you a load of joints in a hierarchy, select them all and in…