Everything was still pretty rough at this point, but it was time to start polishing. One of my friends recently linked me to an article explaining that you could lock the transparent pixels on a layer and work on the edges of a section without worrying about the shading not matching up with the flat color; this turned out…
I broke down Syndra's outfit into a few areas — clothing, floaty elements, and crown. Since the crown is the most important part, I'm going to tackle it last, to make sure I can spend a sufficient amount of time on it, while still not having to rush the other areas. 1. Clothing. One issue I tend to have trouble with when…