Hey, there! I just got a freelance job that should have been a simple process, but it's starting to turn into a total failure. My cleint sent me a FBX with a simple dummy mesh, and a rig (already posed into an squatting and aiming with a double handed weapon), now, he wants me to animate that rig into other animations. But…
Thanks for the replies guys! Yeah, he says he can do that.. but I bet he understands Ik solvers and T-pose as something else... Anyhow, he can not animate, so that's why I had my doubts about his '2-clicks'. So, at the moment if I import the FBX (bones and geometry) with the 'no animation' setting, the rig is posed as in…