Can you cite an example of this? I know some of the character artists will do hard surface pieces for their characters in ZBrush but none of the environment/weapon/vehicle guys work in ZBrush (for detailing, yes, but not base modeling).
I want to see them do this workflow at actual artist speed. It seems inefficient to poly model all of these cutting shapes and not just model the final object. None of these guns are very complicated to model and their example (the rail system on the ar variant) isn't that technical of a model. I like the idea that they…