my counterpoint is that any workflow where throwing away work is part of the process is not efficient, or safe for production. i find editing precise mechanical models is a lot easier in modeling programs, which are designed for it. most of my highpoly models nowadays are just a primitive and a modifier stack... tough to…
I've been also experimenting with doing booleans putting on subdivide modifier (basically triangulating mesh a lot for those not using max) and then exporting that. Sometimes this way it works out better, sometimes the zbrush workflow shown in the video is better. I wish there was a bit more control in zbrush or I am just…
Yeah it's awesome... when it works. The problem is the results are incredibly tedious to keep tidy, projecting the mesh creates an extra level of 'nope'. In regards to the Dynamesh, I only made the main mesh Dynameshed and kept the subtractive tools as default from importing. Do I need to convert it to PolyMesh3D or do I…