Yeah getting good results out of dynamesh sub can be difficult...all I can say is save often, really. And for some reason it likes it better if your main mesh is dynamesh, and your sub mesh is polygonal and not dynamesh yet so that it converts it when you merge.
It's possible to create a little more flexibility simply by frequently saving the model between merges. Since the whole process is just booleon ops, changing something and then quickly re-doing the dynamesh for the rest of the model is not that time consuming. I think the main advantage here as-well, in my opinion…
I have found myself using Dynamesh for a lot of "Boolean" operations for mechanical parts. I model the component pieces in Maya, chuck them over to ZBrush, and dynamesh everything together. I still prefer making my base parts in Maya, but that might change the more I use this process. Honestly, I find it quite freeing - I…
Yeah it's awesome... when it works. The problem is the results are incredibly tedious to keep tidy, projecting the mesh creates an extra level of 'nope'. In regards to the Dynamesh, I only made the main mesh Dynameshed and kept the subtractive tools as default from importing. Do I need to convert it to PolyMesh3D or do I…
https://www.youtube.com/watch?v=zx0GwZWDFFU Files if you want to go along with the video and see the results yourself... https://dl.dropboxusercontent.com/u/7741113/Piston_V2.obj http://www.zbrushcentral.com/showthread.php?177194-DynaMesh-Master!-unofficial-Information-Installation Also, it would be pretty cool to see some…
Thanks for the video. I tried the method you used with it all grouped as one and I kept getting certain pieces that where adding as opposed to subtracting. This doesnt make sense since they all show white polygoup before pressing dynamesh. Not sure why this happens.
Hi peeps, I want to adapt my workflow between poly modelling and ZBrush so that I may create final renditions of complex shapes quickly from a base mesh. But here's the thing, after watching a video someone posted on here: [ame=" http://www.youtube.com/watch?v=MVHPSnBlIrU"]zSummit 2014: The Division | Montr
This is simply an extension to my workflow, I'm not looking to fully replace my hard surface routine - however, it has to be admitted that it's an incredibly useful solution to adding complex detail to a final model. No, for sure I add edge loops anyway, however what I was trying to explain is that to receive consistent…