I've been building my custom rigs around the methods taught in digital tutors course but I've been wondering if there is an easier way to animate these kind of rigs. Whenever you make a walking animation or anything that needs to be mirrored (unlike with biped) you have to plug in the location coordinates of each control…
Creating a custom rig in 3ds Max that can mirror is fairly complex. If you can find some of Paul Neale's old rigs Maxine or Maxwell you can see the code he uses to do it. You've got a couple of alternatives though. 1. Use Biped or CAT that come with 3ds Max. 2. When I use a rig that doesn't have mirroring I animate both…
I am actually working on a tool to create custom rig, and I'm stuck with this kind of problem too. I didn't find an answer yet but i'm still atrying. I have made a thread here: http://www.polycount.com/forum/showthread.php?t=143933 , maybe something will come up.