Since this community is relevant to this subject and many of us use Zbrush. Here is (according to them,) is a heat of what the actual update would be. [ame=" http://www.youtube.com/watch?v=6v3714_DrCs"]ZBrush 4R7 64bit REVEAL DAY 1 (Full Presentation HD) - YouTube[/ame]
Yes please Yes Please Also, i'm chill with the UI how it is as i've learnt to live with it, but the sliders man. The sliders need an overhaul. For example; Me: "Alright Zbrush lets move this subtool over 20 points in the Y axis" Zbrush slider: "what? the Z axis?" Me: "no 20 on the Y!" Zbrush slider: "Sorry best i can do is…
I prefer getting production ready topology, UV and texturing tools over over basic poly modeling tools I have elsewhere in a more polished and fully featured implementation. I've actually started using 3d-coat for sculpting more since it has end to end solutions for modeling that zbrush does not, and there is no roadmap to…
If you have to read documentation then its not intuitive, when I first used mudbox 1.0 I knew exactly what I was doing, didnt even need to read any documentation, just played around and it made sense. when I used zbrush 3 I was confused by the way it did not follow normal 3D application conventions, I couldnt even figure…
Im super exited about this, funny no one made a thread earlier tbh. Im really looking forward to the modeling tools, the more I can stay in zbrush the better :)
I use zbrush nearly all the time and I mainly just use the clay brush and dam standard brsuh I occasionally turn the model and that's all I seem to need really i think trying to shoehorn too many features in to please people who do not primarily sculpt is maybe a bad idea. basic sub d tools is ok but tbh I would n't really…
or files that don't work anymore.... i have one airborn plane, i could save, i can even load it but after that zbrush hangs and the ram usuage blows through the 32bit roof.