I really hope their plugin doesn't break right away when the Keyshot guys release a new version, after which it takes literally forever for the Pixologic people to fix it.
^ They are def not "surfer dudes" that I am aware of. The CEO of Pixologic def seems like a unique but very technical individual. I know a few of the pixologic guys personally, and the usual response regarding the subject of UX/UI is that its geared more towards physical work stations. When you think of it that way, there…
It sort of would. I just hope the way things are going with Autodesk, Pixologic atleast implements a bridge between blender and zbrush while they are bridging Keyshot, I dont see that happening for next 10 years. With that being said; I hope Autodesk Business consultants take their faces out of their asses and actually…
Zbrush has way more important things to address than 64bit first. It's actually becoming increasingly more difficult to use in real productions due to the head in the sand approach of Pixologic. It's 2014. Why do we not have proper udim support, or non-destructive layers, or the ability to import proper cameras with image…
I'm looking forward to 64bit.. not necessarily so I can just go crazy and make massive models.. but just so I don't have to WORRY about it if I happen to. I like the Keyshot integration.. I've yet to see SSS or realistic skin rendered in it though. Things I'd like to see: As mentioned by a few here already.. Subtool…